City: Nidaw̋ Mō̌prǖzy Ni̋ēkēä

Nidaw̋ Mō̌prǖzy Ni̋ēkēä

Nidaw̋ Mō̌prǖzy Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJa̋yja̋shvaw̋chē̋ä Region
RegionBûri Mobu̽ Woodlands
Founded1004
Community LeaderLord Vú̄sh Réóchīy 'Kitty Pie' Sēy Mboīy Ermp̪f̄ Dā̌shī Ra̋nḱ
Area49 km2 (19 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1260 m (4133 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population11620
Population Density237 people per km2 (611 people per mi2)
Town AuraMysticism
Naming
Native nameNidaw̋ Mō̌prǖzy Ni̋ēkēä
Pronunciation/ndɒ̋/ /ɱʊ̌pɹūːziː/
Direct Translation[gentle] [throne]
Translation[Not Yet Translated]

Nidaw̋ Mō̌prǖzy Ni̋ēkēä (/ndɒ̋/ /ɱʊ̌pɹūːziː/ [gentle] [throne]) is a subtropical City located in the Ja̋yja̋shvaw̋chē̋ä Region of the Goblin Tribes.

The name Nidaw̋ Mō̌prǖzy Ni̋ēkēä is derived from the Goblin language, as Nidaw̋ Mō̌prǖzy Ni̋ēkēä was founded by Thehs Gando Denszil, who was culturaly Goblin.

Climate

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 15°C (59°F). Nidaw̋ Mō̌prǖzy Ni̋ēkēä receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Nidaw̋ Mō̌prǖzy Ni̋ēkēä covers an area of nearly 49 km2 (19 mi2), and an average elevation of 1260 m (4133 ft) above sea level.

Overview

Nidaw̋ Mō̌prǖzy Ni̋ēkēä was founded durring the early 11th century, by Thehs Gando Denszil. The establishment of Nidaw̋ Mō̌prǖzy Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Nidaw̋ Mō̌prǖzy Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä was built using the conventions of Goblin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Nidaw̋ Mō̌prǖzy Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä is buildings are arranged arrounded highly ordered system of premissive worn bedrock streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Nidaw̋ Mō̌prǖzy Ni̋ēkēä's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nidaw̋ Mō̌prǖzy Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Nidaw̋ Mō̌prǖzy Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nidaw̋ Mō̌prǖzy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nidaw̋ Mō̌prǖzy Ni̋ēkēä's parks.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nidaw̋ Mō̌prǖzy Ni̋ēkēä.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nidaw̋ Mō̌prǖzy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Nidaw̋ Mō̌prǖzy Ni̋ēkēä's grid is powered by mana accumulators.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nidaw̋ Mō̌prǖzy Ni̋ēkēä's natural decorations nor waterways.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nidaw̋ Mō̌prǖzy Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Nidaw̋ Mō̌prǖzy Ni̋ēkēä most nights are accompanied by colorful ribbons of light in the sky.

The Skin Stitcher near Nidaw̋ Mō̌prǖzy Ni̋ēkēä are known to be a mutant strain of the creature.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 21
  • Farmers: 32
  • Farm Laborer: 61
  • Hunters: 40
  • Milk Maids: 30
  • Ranchers: 14
  • Ranch Hands: 29
  • Shepherds: 34
    • Farmland: 47177 m2
    • Cattle and Similar Creatures: 2905
    • Poultry: 34860
    • Swine: 2324
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1162

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 26
  • Bookbinders: 14
  • Buckle-makers: 16
  • Cabinetmakers: 27
  • Candlemakers: 38
  • Carpenters: 38
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 34
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 26
  • Farrier: 56
  • Furriers: 7
  • Glassworkers: 40
  • Gunsmiths: 26
  • Harness-Makers: 10
  • Hatters: 21
  • Hosiery Workers: 8
  • Jewelers: 12
  • Leatherwrights: 29
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 20
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 10
  • Soap and Tallow Workers: 39
  • Tailors: 70
  • Tanners: 14
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 37
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 17
  • Butchers: 34
  • Chandlers: 30
  • Chicken Butchers: 29
  • Entrepreneurs: 12
  • Fine Clothiers: 27
  • Fishmongers: 29
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 50
  • Spice Merchants: 16
  • Wine-sellers: 23
  • Wheelwright: 17
  • Woodsellers: 11

Service workers

  • Bakers: 68
  • Barbers: 56
  • Coachmen: 17
  • Cooks: 43
  • Doctors: 24
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 40
  • Healers: 33
  • Housekeepers: 36
  • Housemaids: 58
  • House Stewards: 30
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 43
  • Nursery Maids: 20
  • Pastrycooks: 43
  • Restaurateur: 52
  • Tavern Keepers: 52

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 26
  • Long Haul Couriers: 27
  • Dockyard Workers: 24
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 28
  • Millers: 26
  • Miners: 27
  • Oilmen and Polishers: 17
  • Postmen: 28
  • Pure Finder: 15
  • Skinners: 34
  • Sugar Refiners: 6
  • Tosher: 19
  • Warehousemen: 41
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 14
  • Alchemist: 17
  • Clerk: 25
  • Dentists: 11
  • Educators: 31
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 27
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 29
  • Fixers: 13
  • Kami Clerk: 20
  • Landlords: 22
  • Lawyers: 14
  • Legend Keepers: 19
  • Militia Officers: 83
  • Monks, Monastic: 43
  • Monks, Civic: 37
  • Historian, Oral: 25
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 28
  • Priests: 43
  • Rangers: 15
  • Rat Catchers: 16
  • Scholars: 18
  • Spiritualist: 22
  • Slayers: 6
  • Storytellers: 45
  • Military Officers: 41

Cottage Industries

  • Brewers: 41
  • Comfort Services: 43
  • Enchanters: 12
  • Herbalists: 12
  • Jaminators: 37
  • Needleworkers: 38
  • Potters: 19
  • Preserve Makers: 30
  • Quilters: 17
  • Seamsters: 77
  • Spinners: 34
  • Tinker: 12
  • Weaver: 31

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 10
  • Musicians: 40
  • Painters, Art: 5
  • Playwrights: 12
  • Sculptors, Art: 9
  • Wood Carvers: 40
  • Writers: 38

Produce Industries

  • Butter Churners: 38
  • Canners: 34
  • Cheesmakers: 44
  • Ice Merchants: 5
  • Millers: 22
  • Picklers: 19
  • Smokers: 14
  • Stockmakers: 12
  • Tobacconists: 17
  • Tallowmakers: 25

4349 of Nidaw̋ Mō̌prǖzy Ni̋ēkēä's population work within a Foundational Occupation.

6458 of Nidaw̋ Mō̌prǖzy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 813 (7%) are noncontributers.

Points of Interest

Nidaw̋ Mō̌prǖzy Ni̋ēkēä produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Nidaw̋ Mō̌prǖzy Ni̋ēkēä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a lanturn of Chronomancy, an a lanturn imbued with notable amounts of Chronomancy energies was created near Nidaw̋ Mō̌prǖzy Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History